
Earlier sketches
%20copy.jpg)
%20copy.jpg)
-He is around the age of 10 and you could almost mistake him for a rabbit itself with his pale white image, short height, white hair and bright clothing. He, contrastingly, has red/black eyebags and his clothes appear bigger than they should be. He, overall, appears to be happier than he is on the inside and our second character (Shi) can see that.
His features will be more on the soft side to represent his innocent, young persona- however as the trailer progresses his hair will appear more sharper in relation to more triangular features to show that he has put up more of a border around himself, has learned to become more defensive and less gullible.

Shi (Shinimi) concepts

Sakoshi Usagi concepts-
%20copy.jpg)

This character is a type of spirit that arises from the big forest at some point within the game, his focus is on befriending Sukoshi and guiding him to his mother. His appearance, at first and within gameplay, is of a circular type black ghost with white eyes and a symbol on the middle of his chest. Shi is a kind figure and in his human form looks all that much kinder, he acts as a guardian for our main character and protects him within battles.


Reference images

A picture of DPR Live (Hong Dabin) from his music video Yellow Cab (2021)

An illustration of a character in Angela He's video game Missed Messages

Child version of L from Death Note manga
.jpg)
Illustrations from Avogado6





Gin from the anime Hotarubi no Mori e (Into the Forest of Firefly Lights)
For my conceptual pieces and brief sketches of my two characters Shi and Usagi- there could have been more sketched out and more practicing, and experiments with colour and the various colour schemes that I could have practiced, however, the final pieces I have selected for my game trailer leave me feeling more satisfied of my work that I will showcast below.
Progress














%20copy.jpg)

This conceptual art for Usagi was a fun and different task that I worked on as I relayed back to colour theory by creating this piece with the monochromatic colour scheme- involving five shades of the same colour on darker and brighter levels- this being something I have never tried before when illustrating. It was initially going to be the main artwork/ cover image for my game idea, on the other hand, I did not put as much time into this work as I could have and so the piece was never properly finished to a standard that suited me. So I decided to keep this as merely conceptual artwork instead.
For most of the previous sketches shown of my characters, I was mainly impressed with the outcome as, even though the art is not fully realistic nor extremely skilled, I managed to keep a consecutive art style that I fixated on once I came to terms with the story board of my game trailer and the story it was telling. There, of course, could have been a lot more artwork done, in relation to this, both sketching-wise and complete conceptual artwork, however, an issue with time management that I have previously discussed arose issues that lead to the incompletion of some of my work and the lack of further pieces of artwork.
